Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
69
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Frontline
Damage soaked and mitigated for the team
58
of 100
Utility
Healing, shielding and lockdown for allies
49
of 100
Mechanics
Skillshots landed and dodged, casting tempo
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Not a priority
Strengths
Damage / min
1898 vs 1513
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Ability casts / min
13.8 vs 9.6
97 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Kill participation
74% vs 68%
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 76 of 100, built on 1898 damage a minute and 24% team damage share. Survivability trails at 35, with 0.63 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.