Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
29
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Frontline
Damage soaked and mitigated for the team
58
of 100
Utility
Healing, shielding and lockdown for allies
37
of 100
Mechanics
Skillshots landed and dodged, casting tempo
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.65 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kills / min
0.41 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, frontline leads at 58 of 100, built on 21% damage taken share and 1459 damage mitigated a minute. Aggression trails at 29, with 0.41 kills a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.64, in your losses 0.65 · 10W 14L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 26%, in your losses 25% · 10W 14L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.47, in your losses 0.36 · 10W 14L