Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
45
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Frontline
Damage soaked and mitigated for the team
23
of 100
Utility
Healing, shielding and lockdown for allies
59
of 100
Mechanics
Skillshots landed and dodged, casting tempo
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
24 gamesAggressionStart here
Multikills / game
1.38 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Ability casts / min
13.9 vs 9.6
97 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
39.7 vs 26.4
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 65 of 100, built on 23% team damage share and 1679 damage a minute. Frontline trails at 23, with 816 damage mitigated a minute.
Among ARAM players
ARAM players with above-median multikills a game win 55% of games; below it, 46%.