Playstyle
15 games
Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Frontline
Damage soaked and mitigated for the team
40
of 100
Utility
Healing, shielding and lockdown for allies
73
of 100
Mechanics
Skillshots landed and dodged, casting tempo
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
What to work on
15 gamesDamageStart here
Damage / min
1195 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.1 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.46 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Time spent dead
17% vs 23%
94 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.42 vs 0.56
92 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kill participation
75% vs 68%
87 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 93 of 100, built on 17% time spent dead and 0.42 deaths a minute. Damage trails at 26, with 1195 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.