Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
28 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Time spent dead
9% vs 12%
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Vision score / min
0.97 vs 0.79
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
1.0 vs 0.3
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 68 of 100, built on 0.95 vision score a minute and 1.2 control wards a game. Aggression trails at 43, with 7% first blood rate.
Among top laners