Playstyle
15 games
Playstyle radar
15 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
15 gamesAggressionStart here
Solo kills / game
1.1 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Damage / min
1005 vs 862
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Objective damage / min
418 vs 325
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Turret plates / game
10.2 vs 8.5
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 66 of 100, built on 9% time spent dead and 0.19 deaths a minute. Aggression trails at 45, with 1.3 solo kills a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.