Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
4.0 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
67 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.03 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
First blood rate
13% vs 0%
76 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
CC seconds / min
1.8 vs 1.3
88 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 57 of 100, built on 0.20 deaths a minute and 9% time spent dead. Damage trails at 30, with 490 damage a minute.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.