Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
32 gamesVisionStart here
Control wards / game
1.4 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.6
72 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
First blood rate
17% vs 4%
93 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 54 of 100, built on 2.0 epic monsters a game and 105 objective damage a minute. Vision trails at 26, with 1.3 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 1.7, in your losses 0.9 · 18W 14L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.29 · 18W 14L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 12% · 18W 14L