Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
78
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
10 gamesAggressionStart here
Kills / min
0.06 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
358 vs 414 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Deaths / min
0.11 vs 0.21
100 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 32%.
Time spent dead
5% vs 9%
90 of 100 against supports, and it matters: the better half of Gold supports wins 64% of games, the other half 34%.
Turret plates / game
9.2 vs 6.4
87 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 89 of 100, built on 0.11 deaths a minute and 5% time spent dead. Damage trails at 28, with 10% team damage share.
Among supports
Gold supports with above-median kills a minute win 54% of games; below it, 44%.
Gold supports with above-median damage a minute win 53% of games; below it, 46%.