Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
57
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
35
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
24 gamesMechanicsStart here
Ability casts / min
7.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Damage
Damage / min
1344 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Multikills / game
3.58 vs 2.00
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 69 of 100, built on 0.49 deaths a minute and 20% time spent dead. Utility trails at 35, with 17.5 immobilizations a game.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 6.7, in your losses 7.3 · 10W 14L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1354, in your losses 1337 · 10W 14L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 61%, in your losses 67% · 10W 14L