Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season110 games
What to work on
60 gamesVisionStart here
Control wards / game
2.1 vs 5.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.41 vs 2.78 typical
Deep wards after a won fight and a sweep before every objective.
Utility
CC seconds / min
1.2 vs 1.4 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Ally heal + shield / min
131 vs 97
80 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Heals + shields / min
131 vs 97
80 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 54 of 100, built on 8% time spent dead and 0.22 deaths a minute. Damage trails at 21, with 321 damage a minute. That is the Catcher trade: damage is not where this class wins games.
Among supports
Thresh supports with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 1.7, in your losses 2.0 · 58W 52L
Thresh supports with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 2.21, in your losses 2.06 · 58W 52L
Thresh supports with above-median CC seconds a minute win 54% of games; below it, 50%.
This season, in your wins 1.4, in your losses 1.2 · 58W 52L