Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
15 gamesVisionStart here
Vision score / min
1.79 vs 2.52 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.7 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Kills / min
0.15 vs 0.08
82 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Damage / min
570 vs 398
73 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Solo kills / game
0.9 vs 0.2
92 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 20, with 0.3 control wards a game.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.