Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
2.0 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
2.3 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
431 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
8% vs 10%
71 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Team damage share
22% vs 19%
79 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 62 of 100, built on 8% time spent dead and 0.17 deaths a minute. Objectives trails at 23, with 2.3 turret plates a game.
Among junglers
junglers with above-median epic monsters a game win 84% of games; below it, 31%.
junglers with above-median turret plates a game win 77% of games; below it, 27%.
junglers with above-median gold a minute win 71% of games; below it, 29%.