Playstyle
46 games
Playstyle radar
46 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
52
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Frontline
Damage soaked and mitigated for the team
100
of 100
Utility
Healing, shielding and lockdown for allies
53
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
46 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
8.5 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Damage taken share
27% vs 20%
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
3352 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
6.0 vs 3.5
90 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 100 of 100, built on 27% damage taken share and 3352 damage mitigated a minute. Survivability trails at 32, with 0.63 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.57, in your losses 0.71 · 26W 20L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 24%, in your losses 27% · 26W 20L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.5, in your losses 8.6 · 26W 20L