Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Heals + shields / min
60 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
60 vs 141 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Kills / min
0.13 vs 0.07
78 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
First blood rate
10% vs 5%
71 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 52%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 60 of 100, built on 0.20 deaths a minute and 8% time spent dead. Utility trails at 24, with 1.2 CC seconds a minute.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.7, in your losses 0.6 · 200W 200L
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.
This season, in your wins 63, in your losses 66 · 200W 200L
Master+ supports with above-median ally heal + shield a minute win 55% of games; below it, 49%.
This season, in your wins 63, in your losses 66 · 200W 200L