Playstyle
56 games
Playstyle radar
56 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
64
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Frontline
Damage soaked and mitigated for the team
24
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
56 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Kill participation
75% vs 68%
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.2 vs 2.2
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
197 vs 31
85 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 69 of 100, built on 197 heals + shields a minute and 197 ally heal + shield a minute. Frontline trails at 24, with 811 damage mitigated a minute.
Among ARAM players