Playstyle radar
52 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
52 gamesDamageStart here
Damage / min
631 vs 787 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.21 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
1.0 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 56 of 100, built on 1.4 epic monsters a game and 8.7 turret plates a game. Damage trails at 23, with 17% team damage share.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 635, in your losses 595 · 30W 22L
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.21, in your losses 0.26 · 30W 22L
Gold mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
In your wins 2.0, in your losses 1.1 · 30W 22L