Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.5 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Control wards / game
3.0 vs 1.4
70 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: vision peaks at 55 while survivability sits at 46, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
This season, in your wins 3.8, in your losses 0.9 · 26W 41L
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
This season, in your wins 1.6, in your losses 1.3 · 26W 41L