Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
17 gamesAggressionStart here
Kills / min
0.03 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
277 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
84 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Vision score / min
3.17 vs 2.62
88 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
11.3 vs 4.8
100 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 84 of 100, built on 9.6 control wards a game and 2.52 vision score a minute. Survivability trails at 34, with 12% time spent dead.
Among supports
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.