Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
81
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
14 gamesFarmingStart here
Gold / min
456 vs 478 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.26 vs 0.30 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.8 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.14 vs 0.18
75 of 100 against Ekko players, and it matters: the better half of Ekko junglers wins 76% of games, the other half 25%.
Vision score / min
1.11 vs 0.92
73 of 100 against Ekko players, and it matters: the better half of Ekko junglers wins 55% of games, the other half 46%.
First blood rate
15% vs 4%
75 of 100 against Ekko players, and it matters: the better half of Ekko junglers wins 59% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 82 of 100, built on 0.15 deaths a minute and 8% time spent dead. Damage trails at 38, with 20% team damage share.
Among junglers
Ekko junglers with above-median gold a minute win 73% of games; below it, 29%.
Ekko junglers with above-median kills a minute win 68% of games; below it, 34%.
Ekko junglers with above-median solo kills a game win 60% of games; below it, 47%.