Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
71
of 100
Damage
Damage per minute and share of the team's damage
90
of 100
Frontline
Damage soaked and mitigated for the team
61
of 100
Utility
Healing, shielding and lockdown for allies
40
of 100
Mechanics
Skillshots landed and dodged, casting tempo
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Survivability
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Strengths
Damage / min
2090 vs 1513
93 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kills / min
0.74 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.71 vs 2.00
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 90 of 100, built on 2090 damage a minute and 26% team damage share. Survivability trails at 35, with 26% time spent dead.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.