Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Turret plates / game
10.9 vs 7.7
89 of 100 against LeBlanc players, and it matters: the better half of LeBlanc mid laners wins 78% of games, the other half 29%.
Damage / min
1062 vs 909
82 of 100 against LeBlanc players, and it matters: the better half of LeBlanc mid laners wins 62% of games, the other half 40%.
Solo kills / game
4.3 vs 2.9
82 of 100 against LeBlanc players, and it matters: the better half of LeBlanc mid laners wins 63% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 79 of 100, built on 988 damage a minute and 26% team damage share. Farming trails at 47, with 7.1 CS a minute.
Among mid laners