Playstyle
11 games
Playstyle radar
11 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
81
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
270 vs 305 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Gold / min
452 vs 407
91 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 69% of games, the other half 33%.
Solo kills / game
8.7 vs 2.5
100 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 60% of games, the other half 44%.
Kills / min
0.32 vs 0.25
78 of 100 against Pantheon players, and it matters: the better half of Pantheon top laners wins 65% of games, the other half 37%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 83 of 100, built on 7.9 CS a minute and 67.8 CS at 10 min. Objectives trails at 27, with 0.5 epic monsters a game.
Among top laners
Pantheon top laners with above-median control wards a game win 55% of games; below it, 49%.
Pantheon top laners with above-median epic monsters a game win 70% of games; below it, 34%.
Pantheon top laners with above-median objective damage a minute win 75% of games; below it, 27%.