Playstyle
36 games
Playstyle radar
36 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
36 gamesObjectivesStart here
Objective damage / min
68 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.4 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.43 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Ally saves / game
3.25 vs 0.83
71 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
406 vs 145
85 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 67 of 100, built on 406 ally heal + shield a minute and 406 heals + shields a minute. Damage trails at 35, with 9% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 87, in your losses 49 · 18W 18L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.9, in your losses 0.9 · 18W 18L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 2.55, in your losses 2.31 · 18W 18L