Playstyle
11 games
Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Frontline
Damage soaked and mitigated for the team
58
of 100
Utility
Healing, shielding and lockdown for allies
29
of 100
Mechanics
Skillshots landed and dodged, casting tempo
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kills / min
0.74 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 60 of 100, built on 1662 damage a minute and 21% team damage share. Mechanics trails at 27, with 1.0 skillshots hit a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.