Playstyle
36 games
Playstyle radar
36 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Frontline
Damage soaked and mitigated for the team
62
of 100
Utility
Healing, shielding and lockdown for allies
33
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
36 gamesAggressionStart here
Kill participation
66% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Aggression
Kills / min
0.50 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, frontline leads at 62 of 100, built on 22% damage taken share and 1560 damage mitigated a minute. Utility trails at 33, with 13 heals + shields a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 65%, in your losses 66% · 23W 13L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.53, in your losses 0.43 · 23W 13L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 9.6, in your losses 7.6 · 23W 13L