Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
47
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Frontline
Damage soaked and mitigated for the team
47
of 100
Utility
Healing, shielding and lockdown for allies
39
of 100
Mechanics
Skillshots landed and dodged, casting tempo
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
14 gamesAggressionStart here
Kill participation
62% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Survivability
Time spent dead
24% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
7.7 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, aggression leads at 47 of 100, built on 3.29 multikills a game and 0.59 kills a minute. Mechanics trails at 25, with 1.2 skillshots hit a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.