Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.0 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
60.0 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Vision score / min
0.55 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.32 vs 0.20
100 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Solo kills / game
3.7 vs 2.3
84 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Time spent dead
9% vs 11%
76 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 70 of 100, built on 0.32 kills a minute and 48% kill participation. Vision trails at 10, with 0.3 wards cleared a game.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median vision score a minute win 53% of games; below it, 47%.