Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
18 gamesDamageStart here
Damage / min
574 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.81 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
CS at 10 min
3.7 vs 2.6
71 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 54 of 100, built on 793 objective damage a minute and 2.6 epic monsters a game. Damage trails at 32, with 18% team damage share.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.