Playstyle
58 games
Playstyle radar
58 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
57
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Frontline
Damage soaked and mitigated for the team
16
of 100
Utility
Healing, shielding and lockdown for allies
88
of 100
Mechanics
Skillshots landed and dodged, casting tempo
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
58 gamesAggressionStart here
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.22 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
19% vs 23%
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.48 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Kill participation
78% vs 68%
99 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 88 of 100, built on 286 heals + shields a minute and 286 ally heal + shield a minute. Frontline trails at 16, with 725 damage mitigated a minute.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.52, in your losses 0.46 · 30W 28L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.57, in your losses 0.86 · 30W 28L