Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Utility
Healing, shielding, lockdown and saves for allies
20
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
10 gamesUtilityStart here
Heals + shields / min
20 vs 52 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
20 vs 52 typical
Peel for the carry through the whole fight instead of following the engage.
Objectives
Objective damage / min
39 vs 152 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.21 vs 0.14
95 of 100 against Hwei players, and it matters: the better half of Hwei supports wins 61% of games, the other half 39%.
Damage / min
836 vs 733
76 of 100 against Hwei players, and it matters: the better half of Hwei supports wins 55% of games, the other half 45%.
Solo kills / game
1.7 vs 0.5
100 of 100 against Hwei players, and it matters: the better half of Hwei supports wins 53% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 91 of 100, built on 21% team damage share and 740 damage a minute. Objectives trails at 25, with 1.0 epic monsters a game.
Among supports
Hwei supports with above-median heals + shields a minute win 59% of games; below it, 42%.
Hwei supports with above-median ally heal + shield a minute win 59% of games; below it, 42%.
Hwei supports with above-median objective damage a minute win 75% of games; below it, 26%.