Playstyle
24 games
Playstyle radar
24 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
24 gamesDamageStart here
Damage / min
720 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.6 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Objective damage / min
406 vs 312
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 71% of games, the other half 24%.
Turret plates / game
10.2 vs 8.3
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 57 of 100, built on 0.20 deaths a minute and 10% time spent dead. Damage trails at 29, with 18% team damage share.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 635, in your losses 626 · 11W 13L
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 2.7, in your losses 0.9 · 11W 13L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.21, in your losses 0.17 · 11W 13L