Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
22 gamesFarmingStart here
CS at 10 min
68.1 vs 78.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
7.6 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 64 of 100, built on 488 objective damage a minute and 10.7 turret plates a game. Survivability trails at 34, with 0.25 deaths a minute. For a Yasuo player that is the expected shape: against other Yasuo players, survivability sits near the median.
Among mid laners
Yasuo mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.