Playstyle
31 games
Playstyle radar
31 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
81
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
28
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
31 gamesMechanicsStart here
Ability casts / min
8.3 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kills / min
0.93 vs 0.56
96 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1841 vs 1513
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
4.45 vs 2.00
87 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Skirmisher
First into every brawl.
Among ARAM players, aggression leads at 81 of 100, built on 0.93 kills a minute and 4.45 multikills a game. Utility trails at 28, with 11.4 immobilizations a game.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.4, in your losses 9.2 · 16W 15L