Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
15 gamesFarmingStart here
CS at 10 min
63.6 vs 68.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
0.9 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.69 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.8
98 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 73 of 100, built on 1.9 epic monsters a game and 550 objective damage a minute. Vision trails at 24, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.