Playstyle
12 games
Playstyle radar
12 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
18
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.13 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.2 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
433 vs 482 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
2.2 vs 1.3
100 of 100 against bot laners, and it matters: the better half of bot laners wins 76% of games, the other half 33%.
Deaths / min
0.14 vs 0.22
99 of 100 against bot laners, and it matters: the better half of bot laners wins 69% of games, the other half 31%.
Time spent dead
7% vs 10%
92 of 100 against bot laners, and it matters: the better half of bot laners wins 66% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 77 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 14, with 0.11 kills a minute.
Among bot laners
bot laners with above-median kills a minute win 68% of games; below it, 32%.
bot laners with above-median solo kills a game win 56% of games; below it, 44%.
bot laners with above-median gold a minute win 71% of games; below it, 29%.