Playstyle
41 games
Playstyle radar
41 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
36
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
74
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
41 gamesDamageStart here
Damage / min
1201 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Survivability
Deaths / min
0.60 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kills / min
0.44 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Immobilizations / game
39.7 vs 26.4
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1892 vs 1333
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 74 of 100, built on 23% damage taken share and 1892 damage mitigated a minute. Damage trails at 22, with 16% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1295, in your losses 1080 · 23W 18L
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.53, in your losses 0.70 · 23W 18L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.50, in your losses 0.37 · 23W 18L