Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum supports, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 56 of 100, built on 7.5 wards cleared a game and 4.0 control wards a game. Survivability trails at 26, with 12% time spent dead.
Among supports
What to work on
14 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Utility
Ally heal + shield / min
93 vs 122 typical
Peel for the carry through the whole fight instead of following the engage.
Platinum supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.
Utility
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
Heals + shields / min
93 vs 122 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Platinum supports with above-median heals + shields a minute win 52% of games; below it, 47%.
Not a priority
Strengths
Turret plates / game
8.7 vs 6.4
77 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Wards cleared / game
9.1 vs 7.0
75 of 100 against supports. Keep it; it is part of how the games get won.
44
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100