Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season93 games
What to work on
60 gamesDamageStart here
Damage / min
758 vs 911 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
384 vs 414 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.6 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
First blood rate
26% vs 15%
72 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 57% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 57 of 100, built on 1.7 control wards a game and 2.7 wards cleared a game. Farming trails at 24, with 388 gold a minute.
Among mid laners
Zoe mid laners with above-median damage a minute win 61% of games; below it, 42%.
This season, in your wins 769, in your losses 662 · 49W 44L
Zoe mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 415, in your losses 358 · 49W 44L
Zoe mid laners with above-median solo kills a game win 62% of games; below it, 45%.
This season, in your wins 1.3, in your losses 1.2 · 49W 44L