Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
21 gamesObjectivesStart here
Objective damage / min
58 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.28 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.1 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
6% vs 9%
92 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.15 vs 0.22
88 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Wards cleared / game
9.0 vs 7.2
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 78 of 100, built on 7% time spent dead and 0.16 deaths a minute. Objectives trails at 25, with 122 objective damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.