Playstyle
44 games
Playstyle radar
44 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
44 gamesObjectivesStart here
Objective damage / min
54 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.8 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.11 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 48 of 100, built on 0.22 deaths a minute and 9% time spent dead. Vision trails at 21, with 2.11 vision score a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 91, in your losses 23 · 20W 24L
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 6.8, in your losses 1.3 · 20W 24L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 2.27, in your losses 1.98 · 20W 24L