Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.31 vs 0.26 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Epic monsters / game
2.2 vs 0.9
100 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 73% of games, the other half 41%.
Objective damage / min
142 vs 77
85 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 70% of games, the other half 28%.
Kills / min
0.27 vs 0.22
71 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 60% of games, the other half 38%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among supports, aggression leads at 70 of 100, built on 1.4 solo kills a game and 0.26 kills a minute. Survivability trails at 27, with 13% time spent dead.
Among supports
Pyke supports with less time spent dead than the median win 63% of games; with more, 35%.
Pyke supports with fewer deaths a minute than the median win 65% of games; with more, 33%.