Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
25 gamesFarmingStart here
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.9 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
710 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 38 of 100, built on 11% time spent dead and 0.26 deaths a minute. Farming trails at 21, with 6.2 CS a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.