Playstyle
12 games
Playstyle radar
12 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.05 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.5
78 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Ally saves / game
5.90 vs 0.69
100 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Control wards / game
7.8 vs 5.2
73 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 47 of 100, built on 6.8 control wards a game and 2.36 vision score a minute. Aggression trails at 25, with 0.2 solo kills a game.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with above-median kills a minute win 55% of games; below it, 45%.