Playstyle
26 games
Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
65
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
29
of 100
Utility
Healing and shielding for the duo
50
of 100
Control
Crowd control uptime and immobilizations
12
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
14.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage mitigated / min
2205 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Average placement
3.0 vs 3.5
70 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 65 of 100, built on 3.0 average placement and 38% top-2 rate. Control trails at 12, with 14.0 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.1, in your losses 1.4 · 16W 10L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 12.2, in your losses 16.9 · 16W 10L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2766, in your losses 1308 · 16W 10L