Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
278 vs 357 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 55 of 100, built on 839 damage a minute and 23% team damage share. Objectives trails at 30, with 265 objective damage a minute.
Among top laners
Renekton top laners with less time spent dead than the median win 66% of games; with more, 33%.
Renekton top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Renekton top laners with above-median objective damage a minute win 72% of games; below it, 27%.