Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season400 games
What to work on
60 gamesAggressionStart here
Solo kills / game
2.8 vs 3.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
758 vs 821 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
11% vs 13%
80 of 100 against Master+ Irelia players, and it matters: the better half of Irelia top laners wins 66% of games, the other half 35%.
Deaths / min
0.22 vs 0.26
76 of 100 against Master+ Irelia players, and it matters: the better half of Irelia top laners wins 69% of games, the other half 32%.
Control wards / game
1.1 vs 0.4
71 of 100 against Master+ Irelia players, and it matters: the better half of Irelia top laners wins 54% of games, the other half 49%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 79 of 100, built on 8.0 CS a minute and 75.4 CS at 10 min. Damage trails at 45, with 21% team damage share.
Among top laners
Irelia top laners with above-median solo kills a game win 63% of games; below it, 40%.
This season, in your wins 3.4, in your losses 2.5 · 205W 195L
Irelia top laners with above-median damage a minute win 62% of games; below it, 39%.
This season, in your wins 871, in your losses 759 · 205W 195L