Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
76
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Frontline
Damage soaked and mitigated for the team
65
of 100
Utility
Healing, shielding and lockdown for allies
51
of 100
Mechanics
Skillshots landed and dodged, casting tempo
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Strengths
Damage / min
1985 vs 1513
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kills / min
0.80 vs 0.56
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Ability casts / min
12.9 vs 9.6
86 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 84 of 100, built on 1985 damage a minute and 25% team damage share. Survivability trails at 34, with 0.63 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.