Playstyle
22 games
Playstyle radar
22 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
58
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
73
of 100
Utility
Healing and shielding for the duo
78
of 100
Control
Crowd control uptime and immobilizations
80
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
22 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage mitigated / min
4140 vs 2642
82 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
64.9 vs 33.6
95 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Ally heal + shield / min
209 vs 51
78 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 80 of 100, built on 64.9 immobilizations a game and 2.6 CC seconds a minute. Mechanics trails at 51, with 0.7 skillshots hit a minute.
Among Arena players