Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
28 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
52% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Gold / min
360 vs 309
100 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Objective damage / min
150 vs 89
84 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Kills / min
0.20 vs 0.07
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 4.6 control wards a game and 1.85 vision score a minute. Survivability trails at 20, with 15% time spent dead.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.4, in your losses 0.9 · 11W 17L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
In your wins 42%, in your losses 44% · 11W 17L